Electronic Arts, Inc.

Electronic Arts, Inc.

Electronic Arts, Inc.

Overview
Date Founded

1991

Headquarters

209 Redwood Shores Parkway,Redwood City, CA 94065-1175

Type of Company

Public

Employees (Worldwide)

9,800

Industries

Computer Software
Publishing
Other Consumer Durables
Retail: Appliances & Electronics
Internet Software & Services

Company Description

Electronic Arts, Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. The company develops and publishes games and services across various genres, such as sports, first-person shooter, action, role-playing, and simulation primarily under the Battlefield, The Sims, Apex Legends, Anthem, Need for Speed, and Plants v. Zombies brands; and license games, including FIFA, Madden NFL, and Star Wars brands. It also provides advertising services; licenses its games to third parties to distribute and host its games. The company markets and sells its games and services through digital distribution channels, as well as through retail channels, such as mass market retailers, electronics specialty stores, and game software specialty stores. The company was founded by William M. Hawkins III and William Gordon in 1982 and is headquartered in Redwood City, CA.

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Executives & Employees

Proprietor

Owner

Owner

Chief Executive Officer

Deputy Assistant Secretary

President

Chief Operating Officer & Chief Financial Officer

Vice President

Board of Directors

Former President at Ford Foundation

Former Executive Director of Market Development at MLB Advanced Media LP

Founder & General Partner at TCMI, Inc.

Vice President & Head of Customer Finance at Nokia Corporation

President at Globicon

President & Chief Executive Officer at Blackhawk Network, Inc.

Chief Executive Officer at Electronic Arts, Inc.

Former Technology Consultant at McKinsey & Co., Inc.

Executive Coach/Consultant/Mentor at Apeel Technology, Inc.

Paths to Electronic Arts, Inc.
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Electronic Arts, Inc.
Owners & Shareholders
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AB is a research-driven investment adviser that is global in scope and client-centered in its approach. Its global team of research professionals, whose disciplines include economic, fundamental equity, fixed income and quantitative research gives them a competitive advantage in achieving investment success for their clients. Within these research disciplines, they also have investment professionals that focus on multi-asset, wealth management and alternative investment strategies.

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PIF Investment seeks to actively invest over the long-term to maximize sustainable returns, be the investment partner of choice for global opportunities, and enable the economic development and diversification of the Saudi economy. To achieve this, the Fund is building a world-class, diversified portfolio through investments in attractive, long-term opportunities at both the domestic and international level. The PIF is developing a portfolio of high quality domestic and international investments, diversified across sectors, geographies and asset classes.

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Brown Advisory provides investment management services through a variety of investment vehicles including mutual funds, separate accounts and private funds. Different factors, including account type and size, may be used to determine which vehicle is most appropriate for the client. The firm utilizes different methods of analysis that are tailored to their investment strategies. As a general matter, they employ fundamental, bottom-up research utilizing proprietary and non-proprietary analysis and data to formulate investment advice.

Recent Transactions
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Electronic Arts, Inc. purchases Glu Mobile Inc.

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Electronic Arts, Inc. purchases Codemasters Group Holdings Plc

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Electronic Arts, Inc. purchases Industrial Toys, Inc. from Accel Partners LLC, The Pritzker Group (Venture Capital)

Insider Transactions
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Transaction Advisors
Legal Advisor

Advised onElectronic Arts, Inc. purchases JAMDAT Mobile, Inc.

Accountant

Advised onElectronic Arts, Inc. purchases Ubisoft Entertainment SA from Talpa Beheer BV

Accountant

Advised onElectronic Arts, Inc. purchases Maxis, Inc.

Legal Advisor

Advised onElectronic Arts, Inc. purchases JAMDAT Mobile, Inc.

Industry Co-Chair, Internet

Advised onElectronic Arts, Inc. purchases JAMDAT Mobile, Inc.

Legal Advisor

Advised onElectronic Arts, Inc. purchases PopCap Games, Inc. from Meritech Capital Partners

Advisors & Consultants
Legal Advisor

Partner at Gibson, Dunn & Crutcher LLP

Legal Advisor

Partner at Pillsbury Winthrop Shaw Pittman LLP

Legal Advisor

Partner at Cooley LLP

Clients

Founded in November, 1998, Tencent has grown into one of China's largest and most used Internet service portal. Since its establishment over the last decade, Tencent has maintained steady growth under its user-oriented operating strategies. On June 16, 2004, Tencent Holdings Limited (SEHK 700) went public on the main board of the Hong Kong Stock Exchange. It is Tencent's mission to enhance the quality of human life through Internet services. Presently, Tencent is providing value-added Internet, mobile and telecom services and online advertising under the strategic goal of providing users with "one-stop online lifestyle services". Tencent’s leading Internet platforms in China – QQ (QQ Instant Messenger), QQ.com, QQ Games, Qzone, 3g.QQ.com, SoSo, PaiPai and Tenpay – have brought together China's largest Internet community, to meet the various needs of Internet users including communication, information, entertainment, e-commerce and others. As of Sep 30, 2011, the active QQ users accounts for QQ IM amounted to 711.7 million while its peak concurrent users reached 145.4 million. The development of Tencent has profoundly influenced the ways hundreds of millions of Internet users communicate with one another as well as their lifestyles. It also brings possibilities of a wider range of applications to the China’s Internet industry. Looking forward, Tencent remains committed to enhancing its development and innovation capabilities while strengthening its nationwide branding for its long term development. More than 50% of Tencent employees are R&D staff. Tencent has obtained patents relating to the technologies in various areas: instant messaging, e-commerce, online payment services, search engine, information security, gaming, and many more. In 2007, Tencent invested more than RMB100 million in setting up the Tencent Research Institute, China's first Internet research institute, with campuses in Beijing, Shanghai, and Shenzhen. The institute focuses on the self-development of core Internet technologies, in pursuing its development and innovation for the industry. Tencent's long term vision is to become the most respected Internet enterprise. In order to fulfill corporate social responsibilities and to promote civil Internet communities, Tencent has been actively participating in public charity programs. In 2006, Tencent inaugurated the Tencent Charity Fund, the first charity foundation set up by a Chinese Internet enterprise, and the public charity website gongyi.qq.com. The website focuses on youth education, assisting impoverished communities, care for the disadvantaged, and disaster relief. Tencent has currently begun a number of public charity projects across China. It strives to help build a harmonious society and to become a good corporate citizen

NEXON Co., Ltd. engages in the development of free to play online and mobile games. It develops graphics based massively multiplayer online games and uses the concept of micro transactions and the free to play business model. It operates through the PC Online and Mobile business divisions. The PC Online business division handles the production, development and distribution of PC online games. It also provides consulting business related to PC online game distribution, game advertisement business, merchandising business. The Mobile business division covers the development and distribution of mobile games that play on terminals such as smartphones and tablets. The company was founded on December 18, 2002 and is headquartered in Tokyo, Japan.

Microsoft Corp. engages in the development and support of software, services, devices, and solutions. It operates through the following business segments: Productivity and Business Processes; Intelligent Cloud; and More Personal Computing. The Productivity and Business Processes segment comprises products and services in the portfolio of productivity, communication, and information services of the company spanning a variety of devices and platform. The Intelligent Cloud segment refers to the public, private, and hybrid serve products and cloud services of the company which can power modern business. The More Personal Computing segment encompasses products and services geared towards the interests of end users, developers, and IT professionals across all devices. The firm also offers operating systems; cross-device productivity applications; server applications; business solution applications; desktop and server management tools; software development tools; video games; personal computers, tablets; gaming and entertainment consoles; other intelligent devices; and related accessories. The company was founded by Paul Gardner Allen and William Henry Gates III in 1975 and is headquartered in Redmond, WA.

Key Stats and Financials As of 2020
Market Capitalization
$40.9B
Total Enterprise Value
$25B
Earnings Per Share
$10.3
Revenue
$5.47B
EBITDAMargin
28.14%
Enterprise Value / Sales
4.58x
Enterprise Value EBITDAOperating
16.13x
TEVNet Income
8.24x
Debt TEV
0.05x
Total Debt
$1.22B
EBITDA
$1.54B
Three Year Compounded Annual Growth Rate Of Revenue
4.37%
Total Equity
$7.46B
Net Profit
$3.04B
Non-Profit Donations & Grants
$10K - $25K
2019
$5,000 - $10K
2018
Political Donations
$3,000
1998
$3,000
1998
$5,000
1998
Investments
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Bunch Live, Inc. engages in providing software development services. The company was founded by Selcuk Atli, Greg Belote, Jordan Howlett and Jason Liang and is headquartered in San Francisco, CA.

Investors
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Co-Founder at Andreessen Horowitz LLC

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Founding Partner at Hoxton Ventures LLP

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Sequoia Capital seeks investment opportunities in companies located in the US. The firm target companies operating in the fields of consumer and enterprise. It provides financing for early and growth transactions.

Suppliers
Technicolor SA Entertainment | Paris, France

Technicolor SA engages in the provision of video and audio production, post-production and distribution services to content creators, network service providers and broadcasters. It operates its business through the following operating segments: Entertainment Services and Connected Home. The Entertainment Services segment develops and offers video-related technologies and services for the Media & Entertainment industry. It offers services related to content production, preparation and creation, content distribution through physical media and digital media as well as content preparation and management services. The Connected Home segment offers a wide range of solutions to pay-TV operators and network service providers for the delivery of digital entertainment, data, voice, and smart home services, through the design and supply of products such as set-top boxes, gateways, managed wireless tablets, and other connected devices. It also offers software solutions for multi device communication, including Qeo, a software application that allows communication between electronic devices, regardless of brand, within the home, as well as applications for the smart home. In addition, it also offers professional services. The company was founded on August 24, 1985 and is headquartered in Issy-les-Moulineaux, France.

Salesforce.com, Inc. Market & Policy Research | San Francisco, CA

Salesforce.com, Inc. provides enterprise cloud computing applications. It provides a comprehensive customer and collaboration relationship management service to businesses of all sizes and industries and also provides a technology platform for customers and developers to build and run applications. The company has designed and developed its applications to be easy-to-use and intuitive solutions that can be deployed rapidly, customized easily and integrated with other software applications. Salesforce.com offers its services on a subscription basis, primarily through its direct sales efforts and indirectly through partners. The company operates in one segment. It was founded by Marc Benioff, Parker Harris, Dave Moellenhoff, and Frank Dominguez in February 1999 and is headquartered in San Francisco, CA.

Cello Health Ltd. Hospitals & Patient Services | London, United Kingdom

Cello Health Plc provides strategic marketing services. It operates through two segments: Cello Health and Cello signal. The Cello Health segment provides market research, consulting, and communications services principally to its pharmaceutical and healthcare clients and Signal segment provides market research and direct communications services principally to its consumer facing clients. The company was founded by Mark Coleridge Scott and Kevin Barrie Steeds on May 5, 2004 and is headquartered in London, the United Kingdom.

Competitors
Tencent Holdings Ltd. Internet Software & Services - Shenzhen, China

Founded in November, 1998, Tencent has grown into one of China's largest and most used Internet service portal. Since its establishment over the last decade, Tencent has maintained steady growth under its user-oriented operating strategies. On June 16, 2004, Tencent Holdings Limited (SEHK 700) went public on the main board of the Hong Kong Stock Exchange. It is Tencent's mission to enhance the quality of human life through Internet services. Presently, Tencent is providing value-added Internet, mobile and telecom services and online advertising under the strategic goal of providing users with "one-stop online lifestyle services". Tencent’s leading Internet platforms in China – QQ (QQ Instant Messenger), QQ.com, QQ Games, Qzone, 3g.QQ.com, SoSo, PaiPai and Tenpay – have brought together China's largest Internet community, to meet the various needs of Internet users including communication, information, entertainment, e-commerce and others. As of Sep 30, 2011, the active QQ users accounts for QQ IM amounted to 711.7 million while its peak concurrent users reached 145.4 million. The development of Tencent has profoundly influenced the ways hundreds of millions of Internet users communicate with one another as well as their lifestyles. It also brings possibilities of a wider range of applications to the China’s Internet industry. Looking forward, Tencent remains committed to enhancing its development and innovation capabilities while strengthening its nationwide branding for its long term development. More than 50% of Tencent employees are R&D staff. Tencent has obtained patents relating to the technologies in various areas: instant messaging, e-commerce, online payment services, search engine, information security, gaming, and many more. In 2007, Tencent invested more than RMB100 million in setting up the Tencent Research Institute, China's first Internet research institute, with campuses in Beijing, Shanghai, and Shenzhen. The institute focuses on the self-development of core Internet technologies, in pursuing its development and innovation for the industry. Tencent's long term vision is to become the most respected Internet enterprise. In order to fulfill corporate social responsibilities and to promote civil Internet communities, Tencent has been actively participating in public charity programs. In 2006, Tencent inaugurated the Tencent Charity Fund, the first charity foundation set up by a Chinese Internet enterprise, and the public charity website gongyi.qq.com. The website focuses on youth education, assisting impoverished communities, care for the disadvantaged, and disaster relief. Tencent has currently begun a number of public charity projects across China. It strives to help build a harmonious society and to become a good corporate citizen

Activision Blizzard, Inc. Computer Software - Santa Monica, CA

Headquartered in Santa Monica, California, Activision Blizzard, Inc. is a worldwide online, PC, console, handheld and mobile game publisher with leading market positions across every major category of the rapidly growing interactive entertainment software industry. Activision Blizzard's portfolio includes best-selling video games such as Call of Duty® as well as Spider-Man™, X-Men™, James Bond™ and TRANSFORMERS™, leading franchises such as Spyro™ and Blizzard Entertainment's® StarCraft®, Diablo®, and Warcraft® franchises including the global #1 subscription-based massively multi-player online role-playing game, World of Warcraft®. Activision Blizzard maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Norway, Denmark, the Netherlands, Australia, India, China, South Korea and the region of Taiwan

NetEase, Inc. Internet Software & Services - Beijing, China

NetEase, Inc. is a leading China-based Internet technology company that pioneered the development of applications, services and other technologies for the Internet in China. NetEase’s online communities and personalized premium services have established a large and stable user base for the NetEase websites, which are operated by its affiliates. In particular, NetEase provides online game services to Internet users, offering in-house developed games such as Fantasy Westward Journey, Westward Journey Online II, Westward Journey Online III, Tianxia III, Heroes of Tang Dynasty, Datang, Ghost, Soul of the Fighter and Kung Fu Master, as well as the licensed Blizzard Entertainment games World of Warcraft® and StarCraft® II.

Awards & Honors
Rank #543
2016
Fortune Magazine - Fortune 1000 Companies
Sponsored by Fortune Magazine
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